Company: Times Colonist (Victoria)
Salary: Not provided
Location: , Anywhere
• Evolve our game architecture, ensuring cleaner code boundaries and better scalability
• Architect multi-platform systems to enable consistent features
• Scale the codebase to support multiple game titles, while maintaining performance and developer velocity
• Own full-stack development, from backend logic to polished UI
• Balance technical complexity and product value, helping prioritize work that brings the biggest impact to players
• Review pull requests and mentor peers to ensure code quality, maintainability, and strong architectural foundations
• Collaborate with cross-functional teams to turn concepts into highly engaging and intuitive player experiences
• Identify and optimize performance bottlenecks, ensuring gameplay feels smooth even under heavy load
• Continuously improve tools and workflows, leveraging automation, testing, and CI/CD for faster iteration
• 5+ years of professional software development experience
• Deep experience with Node.js, Javascript and modern full-stack development
• Strong grasp of Git, code reviews, and collaborative workflows
• Proven ability to design and maintain scalable architectures
• Solid understanding of game systems, patterns, and how to keep them fun and stable
• Skilled in React, TypeScript, CSS, and building high-performance UIs
• Strong written communication, you explain complex ideas clearly in async settings
• Experienced with relational databases and REST APIs
• Are passionate about board games, both as a player and a developer
• Competitive salary paid in USD
. • Stock (own a piece of Colonist)
• Fully remote team spread across multiple time zones
• Flexible hours, we work asynchronously and value outcomes over hours
• Unlimited vacation
• Yearly offsite
• Work equipment provided
• Monthly budget for productivity tools
job post pulled from jsjobs
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